I was working on the MBTI for the characters in my novel yesterday, and, in classic writerly fashion, avoided my WIP by getting distracted and wondering what the types are for the cast of FFXV. When I looked them up, there were a lot of differing opinions, and I somehow managed to disagree with all of them.
I’m proposing a list that is entirely different from all the ones I’ve seen. Now, I am not an expert, nor have I done extensive research into MBTI, so I cannot break down all the details of every component of their types. I’m primarily judging based on what I’ve observed from each character in their interactions and individual backstories, and how they correlate to the descriptions of the types. I know there’s debate over whether or not the test at 16Personalities is accurate, but judging from the comments on the page (and also on their description of my type), it looks like the descriptions at least are. I’m going to get a lot of crap for these, but well, this is what I believe based on my own research and observations. Also, keep in mind that the types are starting points, and there are nuances to every one (like my crazy personality). Take it with a grain of sand.
**This post contains heavy spoilers for Final Fantasy XV**
Noctis: INFJ – The Advocate
INFJs are not idle dreamers, but people capable of taking concrete steps to realize their goals and make a lasting positive impact.
Noctis starts off wanting his kingdom and their Crystal back. In order to obtain this, he has to collect the Royal Arms of past Lucian rulers and also forge covenants with the gods of Eos. As you go around, he rescues hunters and broken down travelers. He quells pests on hunts and rises to every occasion. In the Moogle Chocobo Festival, he goes around herding chocochicks for some irresponsible dude who keeps losing them, and warp strikes to rescue balloons out of midair so that children would smile again.
INFJs indeed share a unique combination of traits: though soft-spoken, they have very strong opinions and will fight tirelessly for an idea they believe in. They are decisive and strong-willed, but will rarely use that energy for personal gain – INFJs will act with creativity, imagination, conviction and sensitivity not to create advantage, but to create balance.
I don’t think we can disagree that Noctis is both soft-spoken and opinionated, and he fought to the end to bring the light back to Eos. His friends––Gladio and Ignis especially––see him as someone they have to protect, but Noctis watches out for them as well. When he makes up his mind about something, he will see it through. Sometimes he lacks the courage to speak up, but when he realizes its importance, he does not stay silent. For example, even though it was a detour from their mission, Noctis asks to go to Tenebrae to mourn Luna. Despite having lost his kingdom and his father, he chose to push forward from the beginning.
To INFJs, the world is a place full of inequity – but it doesn’t have to be. No other personality type is better suited to create a movement to right a wrong, no matter how big or small. INFJs just need to remember that while they’re busy taking care of the world, they need to take care of themselves, too.
At the end of Episode Prompto, Noctis declared that he wanted to take down the wall and unite the countries. Unfortunately, the borders were indeed broken down but out of necessity for survival as the Long Night encroached. But talk about creating a movement to right a wrong. He was the only hope for Eos to see the dawn again. It was because of Noctis’ soft heart and firm regard that he was able to accomplish his goal. And he was indeed too busy taking care of the world to care for himself, giving his life so that the world may be free.
Gladiolus: ESFJ – The Consul
People who share the ESFJ personality type are, for lack of a better word, popular… In high school, ESFJs are the cheerleaders and the quarterbacks, setting the tone, taking the spotlight and leading their teams forward to victory and fame. Later in life, ESFJs continue to enjoy supporting their friends and loved ones, … doing their best to make sure everyone is happy.
The number of lists that put Gladio as an introvert were strangely high. That guy is the biggest extrovert in the game. They reference him as the group’s Casanova several times, and there is no question he is a ladies man. I imagine the introvert categorization has a lot to do with typing him as the “strong, silent type”… which he is not. Dude is loud and obnoxious and probably the weakest of the four brothers emotionally.
People also classified Gladio as a thinker, and we’ve seen enough of his emotions to know that guy is a major feeler. I don’t think anyone would disagree that Gladio is a passionate dude, which became problematic in the train scene and Cartanica in a later chapter. I theorize that people type him as a thinker because he’s a “man’s man,” and men’s men are stoic thinking men. But as early as in the Brotherhood series, you see Gladio’s passion come out. When Iris is lost, he does not really sort out his emotions and devise a plan––he panics and takes out his frustration on Noctis and just about everybody before even hearing the full story.
ESFJs are altruists, and they take seriously their responsibility to help and to do the right thing… people with the ESFJ personality type will base their moral compass on established traditions and laws, upholding authority and rules, rather than drawing their morality from philosophy or mysticism.
ESFJs love to be of service, enjoying any role that allows them to participate in a meaningful way, so long as they know that they are valued and appreciated.
As Gladio explained to Noctis at the Disc of Cauthess, the tradition of the Amicitia household was to protect the Kings of Lucis (sidenote: I know this scene was for the benefit of the player, but Noctis was the entirely wrong in-game audience to direct this to. Prompto would’ve been the perfect receiver.), and he takes pride in what he’s meant to do, including focusing for Noctis when Noctis can’t focus for himself.
ESFJ personalities respect hierarchy, and do their best to position themselves with some authority, at home and at work, which allows them to keep things clear, stable and organized for everyone.
Dude is Shield of the King and eventually becomes captain of the new Crownsguard.
It’s important for ESFJs to remember though, that people come from many backgrounds and perspectives, and what may seem right to them isn’t always an absolute truth.
Being pretty conflict-averse, ESFJs spend a lot of their energy establishing social order… it’s easy for ESFJs’ feelings to be hurt if their ideas are rejected, or if people just aren’t interested. Again, it’s important for ESFJs to remember that everyone is coming from a different place, and that disinterest isn’t a comment about them … – it’s just not their thing.
Back to the train scene, Noctis and Gladio were reading two entirely different books at this point. Gladio has not mourned the death of his father in a healthy way, choosing instead to focus on the task in front of him at the expense of his emotional health. Noctis is mourning yet another person he loved, and Gladio believes that Noctis should do as he has done and focus on the task instead. He yells at Noctis for moping when there are plenty of others in the world who have gone through worse (really, Gladio, this was the absolute stupidest and most insensitive thing to say to a grieving person). It was unfair to decide how Noctis should be handling a loss that Gladio could not fully grasp.
Prompto: INFP – The Mediator
INFP personalities are true idealists, always looking for the hint of good in even the worst of people and events, searching for ways to make things better. While they may be perceived as calm, reserved, or even shy, INFPs have an inner flame and passion that can truly shine. Comprising just 4% of the population, the risk of feeling misunderstood is unfortunately high for the INFP personality type – but when they find like-minded people to spend their time with, the harmony they feel will be a fountain of joy and inspiration.
Every list I’ve seen placed Prompto as an extrovert, and, if you look on the surface and only see him as the happy-go-lucky comic relief, it’s easy to make that assumption. While I do believe that he thrives with his brothers, he does not draw his energy from people. I think that people need Prompto more than Prompto needs people. But I also don’t think he totally gets drained by social interaction, so he could be an ambivert, really. It’s hard with Prompto because his significant childhood traumas play key roles in shaping him.
The description I quoted above seems to be a pretty accurate description for Prompto. He is always ready to believe in people and find the good in them. If memory serves me correctly, he was ready to accept Aranea before all others (and I don’t think it’s just because she’s pretty).
Unlike their Extraverted cousins though, INFPs will focus their attention on just a few people, a single worthy cause – spread too thinly, they’ll run out of energy, and even become dejected and overwhelmed by all the bad in the world that they can’t fix. This is a sad sight for INFPs’ friends, who will come to depend on their rosy outlook.
I think one main reason people type Prompto as an extrovert is his interaction with the guys. He is incredibly lively with them, but truly, we don’t see him *this* lively with anybody else. His energy is absolutely focused on his small circle of friends. Even in my case (where I am 92% Introvert), people mistake me for an extrovert. If I’m talking about something I’m actually interested in with people that I know, I’m just as lively as Prompto is with the guys. That doesn’t mean I won’t crawl into a cave afterward and sleep for twelve hours to replenish my energy. In Episode Prompto, when he is left alone, he actually thrives in a way that he doesn’t with others, but his attention was being overwhelmed by everything he was learning: he was a clone, manufactured in the very facility he was brought to; the last time he saw Noctis, Noctis attacked him and then tossed him off the train; the Empire was planning a dangerous new weapon that could change the course of everything in the world; his entire identity was being called into question. Dejected and overwhelmed by all the bad in the world, indeed.
Luckily, like the flowers in spring, INFP’s affection, creativity, altruism and idealism will always come back, rewarding them and those they love perhaps not with logic and utility, but with a world view that inspires compassion, kindness and beauty wherever they go.
When he is reunited with his friends (in the chapter from hell), we see a stark change in him. Up till that point, he hadn’t revealed his deepest secret to them: that he is a son of Niflheim, the greatest enemy of Lucis (and all of Eos). I don’t know how much he knew about his origins (I mean, that barcode on his wrist had to have raised some questions, right?), but he at least knew that he wasn’t born a Lucian. In Episode Prompto, he felt he could not return to his friends after finding out who/what he was because he “exists to bring them pain.” After the emotional confession in Chapter 13 where he finally reveals the burdens of his heart, his friends immediately accept him. They have seen him truly; they did not misunderstand who he was in his heart. From here on, Prompto’s “performance” as the group’s comic relief is toned down significantly. He no longer has to pretend that everything is okay for everyone else’s sake or for him to be accepted in the group. The people who matter the most to him have accepted him fully. From here, he even speaks up and scolds Noctis a few times.
A friend found this description on a different site: “Often enough people with the INFP personality type will emerge from this time alone having come to some momentous decision that even their closest friends didn’t know was weighing on them, evading even the option of receiving the sort of support and advice they so readily give.” (*cough* Chapter 13 reveal *cough cough cough*)
Ignis: ISTJ – The Logistician
Their defining characteristics of integrity, practical logic and tireless dedication to duty make ISTJs a vital core to many families, as well as organizations that uphold traditions, rules and standards, such as law offices, regulatory bodies and military. People with the ISTJ personality type enjoy taking responsibility for their actions, and take pride in the work they do – when working towards a goal, ISTJs hold back none of their time and energy completing each relevant task with accuracy and patience.
Every list I’ve seen typed Ignis as INTJ, and I can see how it happened: that conclusion relies heavily on INTJ stereotypes. Ignis does keep his emotions in check throughout the story, but he knows how to express them just fine––he just chooses to submit his emotions beneath his duty. There is no doubt Ignis is deeply bound by duty. He had been groomed from the time he was six to be Noctis’ righthand guy. His entire world literally revolves around Noctis, which is why I’ve stated concern for his mental well-being post game.
When ISTJs say they are going to get something done, they do it, meeting their obligations no matter the personal cost, and they are baffled by people who don’t hold their own word in the same respect. … Consequently, people with the ISTJ personality type often prefer to work alone, or at least have their authority clearly established by hierarchy, where they can set and achieve their goals without debate or worry over other’s reliability.
“Let me give the orders this time.” “Watch the enemy’s movements.” Nuff said? Also, several of his tech skills are support skills. He calls people together to heal up, powers up Noctis’ weapon with the right element to do damage, uses corresponding elemental magic on opponents for max damage. When you infiltrate bases, Ignis is the one that leads the charge. Noctis follows Ignis, who positions himself to be strategically out of sight but still able to see what’s going on, and advises Noctis on what needs to be done next.
This sense of personal integrity is core to ISTJs, and goes beyond their own minds – ISTJ personalities adhere to established rules and guidelines regardless of cost, reporting their own mistakes and telling the truth even when the consequences for doing so could be disastrous. To ISTJs, honesty is far more important than emotional considerations, and their blunt approach leaves others with the false impression that ISTJs are cold, or even robotic. People with this type may struggle to express emotion or affection outwardly, but the suggestion that they don’t feel, or worse have no personality at all, is deeply hurtful.
In his Brotherhood episode, he pushed Noctis toward his responsibilities as Lucis’ future king without fully realizing how that would affect Noctis emotionally. When he realized it, he apologized to Noctis immediately. The party has shown surprise when Ignis “acts human,” like when Prompto caught him humming the Chocobo theme and demanded to know who he was and what he did with the real Ignis. But we’ve seen many times where he has acted with passion and ferocity that is unmatched by anyone but Ardyn. The entirety of Episode Ignis showcased his submission of emotion beneath duty. Being fully aware of the consequences of using the Ring of the Lucii as someone who is not Lucian royalty, he saw that it was the only way for him to protect Noctis and the future of Eos, and he took on the burden without care of the consequences he’d have to pay. ISTJ is the duty-bound type, and Ignis most definitely falls in this category.
Ardyn: ISFJ – The Defender
The ISFJ personality type is quite unique, as many of their qualities defy the definition of their individual traits. Though possessing the Feeling (F) trait, ISFJs have excellent analytical abilities; though Introverted (I), they have well-developed people skills and robust social relationships; and though they are a Judging (J) type, ISFJs are often receptive to change and new ideas. As with so many things, people with the ISFJ personality type are more than the sum of their parts, and it is the way they use these strengths that defines who they are.
I know I’m going to have a lot of disagreements with this one. 😛 But hear me out. Ardyn can easily be typed as an extrovert because he is incredibly charismatic and vibrant, but as we see above, the ISFJ has great social skills. Ardyn is adept at both feeling and thinking, and he rolled with the punches as the world changed around him, learning to adapt and study everything and everyone he came across.
ISFJs are true altruists, meeting kindness with kindness-in-excess and engaging the work and people they believe in with enthusiasm and generosity.
A weakness for ISFJs:
Overload Themselves – Their strong senses of duty and perfectionism combine with this aversion to emotional conflict to create a situation where it is far too easy for ISFJs to overload themselves – or to be overloaded by others – as they struggle silently to meet everyone’s expectations, especially their own.
We know that before he was betrayed, Ardyn was beloved by all of Lucis, heralded as a great hero and king. He traveled the land, offering healing to all who needed it at the expense of his own body. To heal others and take on their sickness, he absorbed the scourge into his own body, corrupting himself to the point where the Crystal that had chosen him to save the world could no longer accept him, because its holiness was in direct conflict with the darkness that now dwelled within him.
ISFJ personalities (especially Turbulent ones) are often meticulous to the point of perfectionism, and though they procrastinate, they can always be relied on to get the job done on time. ISFJs take their responsibilities personally, consistently going above and beyond, doing everything they can to exceed expectations.
When the Crystal could not accept him, the gods also cast him out, and his brother betrayed him and dragged his name and reputation through the mud. He then devised an incredibly detailed, thorough, and completely foolproof plan for his revenge, which gave him victory over the gods who shunned him and allowed him to take vengeance by ending the line of the family––his family––who betrayed him. And also finally fulfill his original purpose and calling from the Crystal: to rid the world of the scourge that plagued it.
When we see Ardyn, it was 2000 years removed from the time when he was chosen to be the King of Light and obviously 180º different from who he originally was, so I looked up what could happen to ISFJs who experience trauma. Psychology Junkie had this to say:
ISFJs may be more prone to developing depression, dependent personality disorder, and psychosomatic illness.
Part of his mental instability was the 2000 years of daemon juice in his body, but I imagine part of it was also being alive for 2000 years and marinating so long in all that hatred.
They have a tendency to underplay their accomplishments, and while their kindness is often respected, more cynical and selfish people are likely to take advantage of ISFJs’ dedication and humbleness by pushing work onto them and then taking the credit.
Ardyn was described as benevolent, selfless, and humble. He was loved and respected by all people, which caused jealousy to rise up in his brother (this is definitely a nod to Cain and Abel). Once Ardyn was ready to ascend, everything went south for him. The Crystal could no longer accept him because of his corruption, the gods abandoned him, and Ardyn’s brother took this as the perfect opportunity to take advantage of the situation and take credit for establishing the line of Lucis as the “Founder King.”
Ravus and Lunafreya: INTJ – The Architect
I’m probably going to get a lot of flack with these as well, but, again, hear me out. According to MBTIfiction:
In the case of one-time, or first-time traumatic experiences, INTJs meet a crossroads. Here, they either fall into a state of moral devolution or kickstart into an early state of emotional development.
Ravus falls into the former category, and Lunafreya falls into the latter.
The INTJ who deals poorly with trauma will not develop quickly in their lower functions, and may actually devolve into a state lacking moral standard and disregarding of other people’s feelings. Instead, they will focus on achieving their agenda regardless of moral cost.
The Imperial siege of the manor at Tenebrae occurred when Ravus was in his early teens (Fi function for INTJs generally develop when they’re middle aged). Regis had taken Noctis there to aid in his recovery from the Marilith attack, which drew the Empire’s attention to the semi-autonomous region. The manor was attacked, the siblings’ mother was killed, and Ravus watched as Regis took Noctis and ran away. The siblings were then taken into Imperial custody as prisoners of war. The Empire was all that was left to him.
It’s also common… for INTJs in this state of mind to view themselves as a victim, and everyone else as constantly conspiring against them.
Ravus blamed Lucis and King Regis (and subsequently also Noctis) for his fate. He rose in the ranks of the Imperial Army in order to take vengeance on the king that he believed selfishly left his family to die. Luna, on the other hand, recognized that the Empire was responsible for the attack, not Lucis, not Regis, not Noctis.
Some unhealthy INTJs even go so far as to neglect not only their Fi function, but all of their functions. When this occurs, they lock into their shadow functions (ENTP) as is common to Gregory House (also one of the leading causes for him being mistyped as an ENTP).
Still other INTJs will fall into the grip of their lower functions, acting impulsively and neglecting their long term visions (which only ruins their lives more). They may lose track of reality as House does or lapse into depression.
I’m not sure how much Ravus does this, but I would agree that he acts impulsively and neglects his long term visions, and this definitely ruins his life. Ravus believes that he is worthy to take the mantle of Chosen King and puts on the Ring of the Lucii in Kingsglaive. Partly, I think he does this so that Luna does not have to sacrifice her body as she would with Noctis. This causes him to lose the arm that finger was attached to and be outfitted with a daemon prosthetic that would eventually possess and corrupt his body.
An INTJ who copes well with trauma will begin to develop the Introverted Feeling (Fi) function. In a regular INTJ, Fi development does not occur until middle age, but in traumatized INTJs it may start as early as age 8. In such a scenario, young INTJs often become extremely mature for their age, and this can readily be observed in Ender Wiggin, whose introspective and ethical reasoning well surpass that of his superiors.
An INTJ in the Fi development stage will become intensely focused on questions of morality. They may not focus as heavily on their agenda, but will constantly be asking ethical and introspective questions.
As a result of their moral focus, they will develop a firm set of principles from which they will not budge. Often, one of the first principles that INTJs will adopt is a strong adherence to individualism or non-conformity.
I posit that this is the case for Luna. Every list I’ve seen classed her as INFJ (which is a common mistype that can occur when an INTJ’s Fi function matures early), but from what we’ve seen in Kingsglaive and FFXV proper, Luna is a thinker. She saw the big picture from the very beginning. At only twelve years old, she informed Noctis (age eight) of his fate as the Chosen King of Light, who would expel the darkness and Starscourge from the world. In Kingsglaive, she fought Nyx and forced him to stay in the city and fight rather than get her to safety. She also very nearly put on the ring herself and was prepared to take on the burden. She even tricked Luche into putting on the ring when he’d backed her into a corner (which I’m sure crushed her heart and conscience to do). As soon as she left the city, she began awakening the astrals and forming covenants with them and healing others at the expense of her physical health, because this was what needed to be done, and she was the only one who could do it. Luna looks at her situation and figures out how to fix it before she considers how it makes her feel.
continuation of previous quotes from MBTIfiction:
Outwardly, this can make them seem stubborn or cowardly, merely because many people don’t see non-conformity as a moral principle.
I feel like this is likely why Luna is thought of so negatively by fans. She does not fight against her fate but readily accepts it for the good of the world.
INTJs are goal-oriented, with long-term ideas founded on sound logic. When something does cause an emotional reaction, good or bad, that energy can be used to further those goals, aiding rational and pre-determined plans.
She was extremely close to giving up when her body began to fail her, but at her brother’s encouragement and the duty on her shoulders, she carried on. I also imagine this was what gave her the strength to immediately do her duty by Noctis after experiencing firsthand the fall of Insomnia.
Iris: ENFP – The Campaigner
The ENFP personality is a true free spirit. They are often the life of the party, but unlike Explorers, they are less interested in the sheer excitement and pleasure of the moment than they are in enjoying the social and emotional connections they make with others.
Iris traveled with the boys for a short time in the game. She proved herself to be formidable in battle, and her link strike with her brother is pretty epic. Iris interacts with each of the boys, asking them questions and being genuinely interested in their lives and hobbies. She and Prompto in particular bonded over photography and chocobos and the beautiful landscape. When they reach Caem, she was disappointed to part with the boys, stating that it had been a lot of fun traveling with them.
… if they’ve found a cause that sparks their imagination, ENFPs will bring an energy that oftentimes thrusts them into the spotlight, held up by their peers as a leader and a guru – but this isn’t always where independence-loving ENFPs want to be. Worse still if they find themselves beset by the administrative tasks and routine maintenance that can accompany a leadership position. ENFPs’ self-esteem is dependent on their ability to come up with original solutions, and they need to know that they have the freedom to be innovative – they can quickly lose patience or become dejected if they get trapped in a boring role.
… ENFPs will spend a lot of time exploring social relationships, feelings and ideas before they find something that really rings true. But when they finally do find their place in the world, their imagination, empathy and courage are likely to produce incredible results.
As they geared up for the Long Night, Iris was stationed in Lestallum and basically opened a thrift store during the events of Comrades (most of the items she sold belonged to Noctis). She comments that they all do their part, but she also voices dissatisfaction in what she’s doing. Iris wants to go out and do something about the daemons, but Cor and Gladio had forbidden her to do so as it was not safe. Obviously, as explained by Talcott in Chapter 14, she eventually convinced Cor to let her fight, and she was more than good at it, earning her the moniker, “Iris, the Daemon Slayer.”
Now if only Iris would see what a fine catch Prompto is and get over her doomed crush on Noctis…
Cindy: ESFP – The Entertainer
If anyone is to be found spontaneously breaking into song and dance, it is the ESFP personality type. ESFPs get caught up in the excitement of the moment, and want everyone else to feel that way, too. No other personality type is as generous with their time and energy as ESFPs when it comes to encouraging others, and no other personality type does it with such irresistible style.
Spend five seconds in Cindy’s company, and you’ll know this to be true. She gets completely caught up in what she loves to do, describing what she could upgrade in the Regalia to help the boys, and sending them on missions to recover items she’d need in order to do just that (without charging labor fees!). Prompto and Gladio both comment on that quality being cute. She has a huge heart and takes her time to assist others. Without her, the boys would never have been able to complete their duties.
Utterly social, ESFPs enjoy the simplest things, and there’s no greater joy for them than just having fun with a good group of friends. It’s not just talk either – ESFPs have the strongest aesthetic sense of any personality type. From grooming and outfits to a well-appointed home, ESFP personalities have an eye for fashion. Knowing what’s attractive the moment they see it, ESFPs aren’t afraid to change their surroundings to reflect their personal style. ESFPs are naturally curious, exploring new designs and styles with ease.
In Cindy’s case, it’s less about clothes and accessories and more about cars. She’s got great aesthetic sense when it comes to making the Regalia as beautiful as she is functional. Whenever the boys wreck the car, she softly (and Southernly) admonishes them but then immediately sets herself to task, making her beautiful for the road again.
Though it may not always seem like it, ESFPs know that it’s not all about them – they are observant, and very sensitive to others’ emotions. People with this personality type are often the first to help someone talk out a challenging problem, happily providing emotional support and practical advice.
Cindy is probably the most selfless character in the game. She constantly gives her time and skills and energy in order to give the party the best product to help them on their quest. You find out on her last sidequest for you that she wants to install upgrades like these to help people have a safer time on the road. As daemons began to appear more frequently, fewer cars drove on the road. She tells a story from her childhood of seeing a couple attacked by a daemon on the road outside Hammerhead (personally, I believe this is the story of how she lost her parents). Cindy can’t help but think that if their car had been outfitted with powerful headlights (the item she has you get down in Crestholm. The light is strong enough that daemons won’t appear on the road when you’re driving at night), perhaps the couple would have survived.
Cid: ISTP – The Virtuoso
ISTPs love to explore with their hands and their eyes, touching and examining the world around them with cool rationalism and spirited curiosity. People with this personality type are natural Makers, moving from project to project, building the useful and the superfluous for the fun of it, and learning from their environment as they go. Often mechanics and engineers, ISTPs find no greater joy than in getting their hands dirty pulling things apart and putting them back together, just a little bit better than they were before.
This might be a bit of a cop out with how obvious it is, but I think it’s accurate. Cid makes and fixes everything. The spear he wields in A King’s Tale looks like something he threw together with scrap metal. Most of the Imperial tech weapons you find are similar, and he tinkers with those to upgrade them for you as well. In Comrades, he puts together a machine that upgrades weapons. He and Weskham argue about the usefulness of the contraption––Wes thinks the machine wastes meteorite energy that could be used for more practical survival things; Cid thinks this is a valid use of energy since it helps keep people protected. Cindy finds schematics in the garage of designs and upgrades he planned for the Regalia (off road capability and flight). Cid and several others have commented that with Cindy taking over the operations of the garage, he doesn’t have much to do anymore. I think it bothers him, which is why he messes around and experiments with weapons and other machines.
While their mechanical tendencies can make them appear simple at a glance, ISTPs are actually quite enigmatic. Friendly but very private, calm but suddenly spontaneous, extremely curious but unable to stay focused on formal studies, ISTP personalities can be a challenge to predict, even by their friends and loved ones. ISTPs can seem very loyal and steady for a while, but they tend to build up a store of impulsive energy that explodes without warning, taking their interests in bold new directions.
ISTPs’ decisions stem from a sense of practical realism, and at their heart is a strong sense of direct fairness, a “do unto others” attitude, which really helps to explain many of ISTPs’ puzzling traits. Instead of being overly cautious though, avoiding stepping on toes in order to avoid having their toes stepped on, ISTPs are likely to go too far, accepting likewise retaliation, good or bad, as fair play.
Regis and Cid have a falling out some time after their journey, and they never saw each other again. While they did patch things up, Cid decided to live outside of the city while Regis took on his burden as king. Cid comes off as a simple guy, but he has a deep passion for others, and this is what opened the rift between he and Regis. Cid did not agree with the government’s stance on refugees (you can see in Kingsglaive that many felt they were secondhand citizens despite being the ones that risked their lives to protect Insomnia).
ENFJs are natural-born leaders, full of passion and charisma. … With a natural confidence that begets influence, ENFJs take a great deal of pride and joy in guiding others to work together to improve themselves and their community.
This one seems kind of obvious, too. You can’t say that Nyx is lacking in passion or charisma. This is probably why people found Nyx to be more “main character-like” than Noctis (I mean, when your type is literally called “the Protagonist,” you kind of have that in your favor already). His personality is louder and more dynamic than Noctis’ (personally, it makes me happy that we have a quiet, awkward, soft-hearted male protagonist).
People are drawn to strong personalities, and ENFJs radiate authenticity, concern and altruism, unafraid to stand up and speak when they feel something needs to be said. They find it natural and easy to communicate with others, especially in person, and their Intuitive (N) trait helps people with the ENFJ personality type to reach every mind, be it through facts and logic or raw emotion.
Truthfully, Luna was the one that maneuvered Nyx into a lot of what he ended up doing in Kingsglaive, but that’s not to say he’s not altruistic. When Libertus was pinned down, Nyx was the only one who went after him. When the moment of truth came, he took the ring from Luna and didn’t hesitate to give his life so others could see a brighter future.
The interest ENFJs have in others is genuine, almost to a fault – when they believe in someone, they can become too involved in the other person’s problems, place too much trust in them. Luckily, this trust tends to be a self-fulfilling prophecy, as ENFJs’ altruism and authenticity inspire those they care about to become better themselves. But if they aren’t careful, they can overextend their optimism, sometimes pushing others further than they’re ready or willing to go.
Nyx is always encouraging Libertus, in particular, but you can see that Pelna and the others looked up to him, too. I think this is largely why Libertus was able to be such a strong leader later on. During the events of Kingsglaive, Nyx was the more bright-eyed and optimistic of the Glaives. He genuinely wanted to serve Regis because of what the king had done for him as a child, rescuing Nyx when his home town of Galahd was overtaken by Niflheim. He was more willing to accept the treaty to end the war than the other Glaives, who worried about their families outside the city.
Nyx’s selfless, brave, and sometimes reckless personality has earned him the nickname, “Hero.”
Regis: ESTJ – The Executive
ESTJs are representatives of tradition and order, utilizing their understanding of what is right, wrong and socially acceptable to bring families and communities together. Embracing the values of honesty, dedication and dignity, people with the ESTJ personality type are valued for their clear advice and guidance, and they happily lead the way on difficult paths.
In the trip Regis took in his princely days, he set out to forge an alliance to fight against the Imperial army. His trip was less than successful, and he was recalled to the city. From that point on, Regis didn’t rock the boat all that much, but he did the best he could with what he had. The kings of Lucis were trapped as pawns in the gods’ games. While he showed compassion to his subjects and even interceded personally to rescue the Galahdians, his hands were tied when it came to what he could really do. He upheld the wall around Insomnia alone because that was all his body could handle (and even then, it made him frail), and I don’t think he left the city after being crowned king.
Strong believers in the rule of law and authority that must be earned, ESTJ personalities lead by example, demonstrating dedication and purposeful honesty, and an utter rejection of laziness and cheating, especially in work.
I like to think that Regis decided to go on the trip to Accordo himself, but even if he was assigned the task, he took it on willingly and tried to work on restoring the old alliance to fight against the Niflheim’s pursuit of total world domination.
However, ESTJs don’t work alone, and they expect their reliability and work ethic to be reciprocated – people with this personality type meet their promises, and if partners or subordinates jeopardize them through incompetence or laziness, or worse still, dishonesty, they do not hesitate to show their wrath. This can earn them a reputation for inflexibility, a trait shared by all Sentinels, but it’s not because ESTJs are arbitrarily stubborn, but because they truly believe that these values are what make society work.
I want to know how Cid and Regis’ argument went down. Cid, a born Crown citizen, disagreed with the strict policy in allowing refugees to live in the City, and the two had a falling out. I don’t think that Regis was a heartless man––he was highly regarded as a kind and benevolent king––but I don’t think he knew how to go against what was set before him.
ESTJs are classic images of the model citizen: they help their neighbors, uphold the law, and try to make sure that everyone participates in the communities and organizations they hold so dear. The main challenge for ESTJs is to recognize that not everyone follows the same path or contributes in the same way. A true leader recognizes the strength of the individual, as well as that of the group, and helps bring those individuals’ ideas to the table. That way, ESTJs really do have all the facts, and are able to lead the charge in directions that work for everyone.
Some of these traits also likely led to Regis’ decision to prioritize his son’s protection above his citizens. Should Noctis fall, the light would eventually disappear from Eos, and daemons would walk a barren planet with no one to fight against them or save the planet. For the sake of the planet, he saved his son, playing his losing hand as best as he could.
Aranea: ENTJ – The Commander
ENTJs are natural-born leaders. People with this personality type embody the gifts of charisma and confidence, and project authority in a way that draws crowds together behind a common goal. But unlike their Feeling (F) counterpart, ENTJs are characterized by an often ruthless level of rationality, using their drive, determination and sharp minds to achieve whatever end they’ve set for themselves.
Aranea worked as a mercenary for the Empire when we first meet her. She had strict rules for herself, not working any more than she was paid to (a healthy work-life balance). She eventually decides to walk away from the Empire after discovering and questioning its tactics in using daemons as weapons in their war. Biggs and Wedge chose to leave with her because of the respect she showed them, which was reciprocated to her.
If there’s anything ENTJs love, it’s a good challenge, big or small, and they firmly believe that given enough time and resources, they can achieve any goal. This quality makes people with the ENTJ personality type brilliant entrepreneurs, and their ability to think strategically and hold a long-term focus while executing each step of their plans with determination and precision makes them powerful business leaders. This determination is often a self-fulfilling prophecy, as ENTJs push their goals through with sheer willpower where others might give up and move on, and their Extraverted (E) nature means they are likely to push everyone else right along with them, achieving spectacular results in the process.
Leaving the Empire, who’s gone mad with power and has been using daemons (and combining their essence with humans to form their army), was a pretty gutsy move. She undoubtedly knew the consequences and risks, but she stuck with her convictions, which were much stronger and deeper than we first perceived. Aranea eventually became beloved to Lucis, and even Biggs and Wedge became leaders assisting others during the Long Night.
Emotional expression isn’t the strong suit of any Analyst type, but because of their Extraverted (E) nature, ENTJs’ distance from their emotions is especially public, and felt directly by a much broader swath of people. Especially in a professional environment, ENTJs will simply crush the sensitivities of those they view as inefficient, incompetent or lazy.
During battle, if your HP gets a little too low and Aranea is nearby, she heals you by either stomping on your lumbar and kicking you or slapping you across your face. When you meet up with her in Tenebrae, she asked about where the 4th one was and if he was dead. When Noctis said he didn’t know if Prompto was dead or not, she responded by telling him to quit his moping. Biggs and Wedge knew her, understood her, and were willing to follow her, but it had to have taken a long while to build trust. I think it’s fair to say that Aranea does have deep emotions; otherwise, she would not have left the army and gone on to help the citizens of Lucis. She cooks for the Glaives in Comrades and pops up to help the boys in a fight. She’s got one of the best lines in the game: “You’ve got a hard path but don’t let anyone tell you how to walk it.”
Aranea is a pretty solid and tough character that conceals a big heart.
Sidenote: I am not including Aranea’s interactions with Prompto in Episode Prompto because it’s entirely possible that wasn’t Aranea at all but Ardyn using a stitch in time to take her likeness like he did Prompto’s in Chapter 11. We’ve seen that Ardyn is willing to help Noctis if it gets him what he wants. Aranea was significantly more powerful in the DLC than the main game (which could just be because it’s a DLC) and was never in the same frame as Ardyn (she also dresses and moves similarly to him). She mentioned as an encouragement to Prompto that Noctis told her to make sure Prompto was safe, but no such words were exchanged when the boys met up with her in Tenebrae. I don’t think it’s out of the question that she lied about that in order to comfort him and encourage him. I think that it’s completely within her character to do so. She does genuinely care about people deep (deep, deep, deep) down, but this could also get his head back in the game and focus on the mission at hand. So there’s not quite enough evidence to say Ardyn was definitely disguised as Aranea, but there’s enough to pose the question.
Libertus: I have no bloody clue.
I’ve been wracking my brain over Libertus’ personality, and I’m still stumped. Libertus in Kingsglaive is significantly different from Libertus in Comrades, which complicates things all the more. In Kingsglaive, Libertus tends to be relegated to Nyx’s sidekick. They are best friends and have been for a long time. He’s brash and makes decisions with his emotions (taking in Crowe, throwing his hand in with the rebellious Glaives because “Lucis killed Crowe” when the king abandoned the country by agreeing to the peace treaty). There’s no doubt he’s a feeler. I want to say I think he’s an extrovert, too? When he sees his error (and especially that the error has put everyone, including his best friend, in danger), he immediately rushed to rectify it, saving Nyx and Luna in the process. He’s mostly cheerful, but his emotions can be a bit erratic. KG Libertus also doesn’t seem to be very sure of himself and tends to get swept along.
In Comrades, he is a leader and he is seeking redemption. His emotions are more level, and he is kind of like a mentor or guide. Just as dependable but more level-headed and approachable. He picks up wayward Glaives and helps them to safety and gives them purpose. Libertus gives them pep talks and encouragement, letting them know how things go, telling them not to take more than they need so that others who pass by can also pick up supplies and food. He helps the hunters collect meteor fragments to power up the outposts and make them safer places. In the end, he fights for his redemption on Angelgard and keeps daemons away from holy ground until Noctis finally reemerges from his ten year slumber from inside the Crystal. It’s implied that the Glaives were fighting a losing battle and were just trying to keep things going and keep as many people alive as possible until Noctis could come back and put an end to the Long Night. It’s also implied that the Glaives on Angelgard did not make it, so Libertus, like his best friend, paid the ultimate price for Lucis’ freedom.
I’m leaning toward ENFP for him as well, but I’m not entirely satisfied with that one, so I really don’t know. If anyone wants to venture a guess, I’m all ears.
Anywhoo, this is what I’ve got. I may not be right, but whether or not I have their personality types right, I feel that these characters were all written and portrayed so well by their actors that I know them. They are friends, family, and comrades in my life. I was able to see them interact with each other, read between the lines of what wasn’t said, and derive pieces of their personal history as well as the history of the world with what we were given.
These people were real people, and that is a beautiful thing.